What is the purpose of the workshop?
The purpose of the workshop is to provide teens and individuals with no high-tech background as much information as possible about existing and future professions in the computer and high-tech industry, giving them the information they need to explore the field.
Who is the workshop for?
The primary target audience of the workshop is teens aged 11 to 16 (students in grades 5 to 10).
Additionally, the workshop is open to anyone without a background in the computer and high-tech industry.
What topics are covered in the workshop?
Below is the syllabus of the lecture topics:
- Lecture 1: Introduction to Computer Professions
- Lecture 2: Hardware Engineering - What a Hardware Engineer Does, Logic Gates, Digital Logic Systems, Drivers, and MAC Addresses
- Lecture 3: Programming - What a Programmer Does, OpCode, Assembly, High-Level Languages, C, Python, the Shift from Compiled Languages to Scripted Languages, JavaScript
- Lecture 4: Embedded Computer Systems, Robotics - What a Robotics Engineer Does, CAD and FPGA Systems, Smart Boards, Arduino and Raspberry Pi, Reverse Engineering
- Lecture 5: Quality Assurance 0 What a QA Specialist Does, Automation, STD Documents, Debugging Tools, Selenium
- Lecture 6: Internet and Networks - What an Internet Technician and Network Engineer Do, HTML, Working with APIs, IP Addresses, What is SAAS, Social Networks, Web3, Online Fraud, Servers, NodeJS
- Lecture 7: Databases - What a DBA Does, Complexity, Indexing, Relational Databases, NoSQL, SSIS, ORM
- Lecture 8: DevOps Profession - Automating Software Environments, Software Dependencies and Compatibility, Load Balancers, What is Terraform, Overview of Cloud Environments, Server Virtualization, Docker and Containers, Kubernetes, Orchestration
- Lecture 9: Evolution of Artificial Intelligence - What an AI Engineer Does, Machine Learning, Large Languages and LLMs, Training Machines, Existing AI Tools and a Look to the Future, Integrating AI into Other Professions, NoCode
- Lecture 10: Operating Systems - Past and Present, Cloud Based Operating Systems, Touch-Based Operating Systems, Lock Mechanisms, Interfaces, Linux and Open Source, Git and Code Sharing
- Lecture 11: Image Processing, Computer Animation, Pixels, RGB, RGBA, Codec, Bitmap, Unity, DirectX, Kudo, Canva
How can I invite you to lecture at my institution or business?
Leave a request using the form at the bottom of the page or use the contact page.
What is the cost of the workshop?
The price starts at 550 ILS per 90-minute lecture but may vary depending on the lecture location.
We recommend checking the pricing page on the website.
Is the workshop content available to the public?
Yes! Occasionally, we upload extensive portions of the workshop content online to the YouTube channel "The Computer as a Profession". Currently, the first two lectures have been uploaded.
Below are links to the lectures. You can click the links to watch:
The Computer as a Profession, Lecture 1
Computer Professions
The Computer as a Profession, Lecture 2
Hardware, Memory, and Processors